> For the complete documentation index, see [llms.txt](https://vortexstudio-1.gitbook.io/vortexstudio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vortexstudio-1.gitbook.io/vortexstudio-docs/vxkoth.md).

# VxKoth

#### **Features:**

* True Multi-Arena Engine: Run as many KOTH events simultaneously as you want with zero crossover bugs or timer glitches.
* 100% In-Game GUI Editor: Manage capture times, display names, schedules, and completely delete arenas without ever opening a config file.
* Interactive RNG Rewards: "Click-to-Add" reward GUI! Just click an item in your inventory to add it to the pool. Supports physical items and console commands with custom percentage drop chances.
* Smart Automated Scheduler: Timezone-aware scheduling system. Set events for specific days (e.g., `MONDAY 15:30`) or `EVERYDAY`. Includes highly configurable automated broadcast alerts.
* Advanced Region Selection: Use the built-in selection wand to create standard Square/Cuboid zones or complex Polygonal KOTH areas.
* Next-Gen Holograms: Uses modern, lag-free `TextDisplay` entities instead of armor stands. Perfectly auto-calculates the center of your zone with customizable Y-offsets.
* Proximity BossBars: Highly customizable BossBars (colors, segments, text) that can be limited to only show to players within a specific distance of the arena.
* Full Hex Color Support: Make your server pop with `#&RRGGBB` hex color formatting fully supported across all messages, holograms, and action bars.
* Clean File Management: Say goodbye to massive, cluttered config files. Every KOTH arena gets its own beautifully organized `.yml` file in a dedicated folder.
* PlaceholderAPI (PAPI) Ready: Dozens of global and arena-specific placeholders (timers, cappers, locations, next schedules) ready to be used on your scoreboards and menus.
* Highly Optimized: Built from the ground up with modern Java practices to ensure a lag-free, premium experience for your players.
